



A0="2 + trnc(.99 * rnd(4))", //  Generate random mode number
A1="PI * ( 2 - A0 % 2 )", // A1 must be 1 when A0 is odd, and 2 when A0 is even
A2=".2 + rnd( .2 )",  // speed

C0="A1 * S",	// theta
C1=".65 * cos( A0 * C0 ) + .12 * mag( s )", // r



Aspc=1,

X0="c1 * cos( c0 + a2 * t )",
Y0="c1 * sin( c0 + a2 * t )",








ConB=0,

Vers=100